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SolarKills49

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hellavisiontelevision.com/cunt is hands down the best url i've ever seen

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A lot of the difficulty in this game comes from the not-so-precise collision detection. When the character is on a ledge, the jump input doesn't register at all. Have there be a frame or a few after the character leaves the platform that allows them to still be able to jump. These are called "Coyote Frames". It will go a long way in making the player feel like the game isn't missing inputs.
I also suggest adding "Jump Buffering" pretty much the opposite of coyote frames. It allows for the jump input to register for a frame or few before the character lands and once the character actually lands, they jump.

I see the potential here. Just needs a little polishing and you've got a decent platformer on your hands! Thanks for sharing and good luck!

👀 whatcu got cookin???

36000

before this run, I was only at ~6000

takes a little getting used to but the platforming is smooth af once you get the hang of it.

Age 30, Male

Joined on 7/31/11

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